![]() ![]() Hardcore content is things where you need practice and experience to get it right, like raids, high level Fractals or completing dungeons solo.Ĭommitment is kind of a combination of the two - things which require a lot of time and doing a lot of stuff in game but which may seem easy to people who like the difficult content - making a legendary for example. ![]() In GW2 I'd say anything which most people could complete solo or which can be done with (almost) any build/s is casual gameplay - for example the personal story and living story, map completion and of course things where ability doesn't really come into it like crafting. (First time I realised I'd be considered a casual gamer was back in Ultima Online when it finally clicked that when people said you could grind a skill in a day they meant 8 or more hours - not the one hour I was allowed on our dial up internet.) But basically if it's determined by time a casual gamer is someone who does not spend a lot of time on the game and is unlikely to prioritise it over other things.ĭifficulty depends on the type of content (so the specifics also vary by game). Exact numbers are hugely variable and IMO depends on the game - for example a hardcore Pokémon Go player will play on their lunch break and for a few hours on weekends, but for an MMO the same amount of time could be considered casual play. There's 3 different way I think it can be defined, although they have a lot of cross-over: time spent on the game, difficulty of content and 'commitment' required to complete content.Ī casual gamer can be someone who does not devote a lot of time to the game. ![]()
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